Professional Experience
My professional journey, from real-world projects to skills developed in companies
Game Developer
Atta Games
Led gameplay and technical development on multiple mobile game projects. Focused on scalable architecture, optimization, production workflows, and mentoring developers while shipping polished Unity experiences.
Main projects:
Car People
Traffic puzzle game blending color matching and jam-solving logic
Car People
A mobile puzzle game that mixes traffic-jam problem solving with color matching, runner routing, and strategic move planning.
Screw Tap
Fast mobile screw puzzle built around tap interactions and quick board solving
Screw Tap
A mobile puzzle game focused on unscrewing logic, clean tap-based interactions, and a satisfying level flow designed for short sessions.
Card Flow
Strategic color-matching puzzle game built around cards and planning
Card Flow
A mobile puzzle experience focused on color logic, route planning, and satisfying board-clearing flow through a simple but readable card system.
Color Flow Express
Fast-paced color sorting puzzle with a moving train twist
Color Flow Express
A mobile puzzle game built around fast color sorting, moving-train pressure, and readable decision making under time constraints.
Paint Pipe
Fluid-routing puzzle game built around valves, pipes, and color logic
Paint Pipe
A mobile puzzle experience where players place valves strategically to guide colored liquids through a pipe network and empty each system with the correct flow logic.
Nut Drop
Relaxing bolt-matching puzzle focused on logic and satisfying interactions
Nut Drop
A mobile puzzle game built around matching bolts with the correct nuts, delivering a calm but engaging loop with tactile feedback and clean visual clarity.
Yummy Match
Casual food-themed puzzle game with progression and monetization systems
Yummy Match
A mobile puzzle game built around strategic grid placement, clean progression systems, and monetization features designed for long-term engagement.
Number Attack: Duel
Competitive real-time number challenge game built for fast 1v1 sessions
Number Attack: Duel
A minimalist mobile duel game where players race to solve number challenges faster than their opponent, combining speed, accuracy, and quick decision-making in short competitive rounds.
Technical Skills
Cross-functional skills:
AR/VR/Game Developer
Domingo Games
Worked on multiplayer, VR, AR, and simulation-focused projects in fast-paced production environments. Built gameplay systems, platform integrations, and performance improvements across a wide range of Unity-based products.
Main projects:
Match City
Relaxing match-3D puzzle game
Match City
A mobile match-3D experience focused on clean interaction, satisfying object sorting, and a smooth casual gameplay loop.
Cimento Egitim Simulasyonu
Desktop training simulation designed for cement plant recruitment and assessment
Cimento Egitim Simulasyonu
A PC-based training simulation developed to prepare and evaluate candidates for cement plant roles through interactive tasks, exam-style scenarios, and realistic industrial workflows.
Match and Merge
Word-based casual puzzle game built around letter cubes and merge strategy
Match and Merge
A mobile puzzle game where players collect lettered cubes, merge them strategically, and build target words through a clean and readable casual loop.
Wall Ride
Fast-paced mobile racing game inspired by TrackMania
Wall Ride
A competitive mobile racing experience built around speed, precision, multiplayer play, and gravity-defying track design.
Safety4Vet
EU-funded safety training project focused on secure machine operation
Safety4Vet
An interactive training project that combines simulation and immersive safety workflows to teach correct machine usage through a four-step learning structure.
Voc2Deaf
EU-funded AR application focused on accessibility and workplace inclusion
Voc2Deaf
An augmented reality mobile application designed to support hearing-impaired individuals in workplace communication through accessible, user-friendly AR interactions.
Woodball 2
Turn-based multiplayer pin soccer game built with Photon and backend-connected match systems
Woodball 2
A mobile multiplayer adaptation of traditional pin soccer, redesigned as a competitive online experience with synchronized turns, backend-driven progression, and responsive match flow.
Technical Skills
Cross-functional skills:
Game Developer
Freelance
Independently developed and published game projects from idea to release. Covered design, development, deployment, monetization, backend communication, and optimization.
Main projects:
Eduhol Bilgi Kosusu
Endless runner with educational quiz mechanics inspired by Subway Surfers
Eduhol Bilgi Kosusu
A mobile endless runner that blends fast lane-switching gameplay with quiz-driven progression, creating a lighter educational twist on the Subway Surfers-style formula.
Eco Hero
Environmental endless runner created for an EU awareness project
Eco Hero
A Subway Surfers-style endless runner built around environmental awareness, where players collect litter during the run and sort waste correctly at the end of each session.